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How ‘Learn to Earn’ can Change the Way of Learning

Disclaimer: The text below is an advertorial article that was not written by Cryptonews.com journalists.

The pandemic has propelled several industries over the technology tipping point — and forever transformed how businesses work. The education industry is no exception. As a result, the way students and teachers interact now is fundamentally different. 

Traditionally education used to be teacher-centric, where the students were exposed to passive learning with less degree of freedom and creativity. However, with rapid digital transformation, organizations were able to address these shortcomings by launching online education environments with new learning styles. They include social, logical, visual, and collaborative learning. 

However, online education is less engaging and lacks collaboration among students certainly went up a notch, but the online learning method still doesn’t carry the immersiveness students of the future would want. Further, rising education costs stiff-arm students from tapping into their potential. 

Similar to how online learning came to the rescue when traditional classrooms were shut down, it is time to leverage another technology, blockchain, to make learning limitless and education future-proof.

Blockchain Gamification For the Win  

The underlying blockchain infrastructure, along with various DeFi platforms, has spawned new GameFi concepts like play-to-earn and move-to-earn. With high early incentives and engaging activities involved, both took off. 

In the case of play-to-earn, players were rewarded for actively playing NFT-powered blockchain games and completing different in-game quests, whether that is PVP battles, mining resources, or leveling up in-game characters. Given the large gaming footprint, P2E games recorded more than 50% of blockchain activity last year, according to a recent DappRadar Report

The gamification aspect of P2E games translates to move-to-earn as well, which is gaining similar initial traction. By tokenizing physical movements, move-to-earn applications are creating a fitness economy in Web3 with crypto tokens and NFTs. 

Similar to play-to-earn and move-to-earn, blockchain technology combined with NFTs also powers a few other gamified concepts, such as learn-to-earn, teach-to-earn, and wear-to-earn. These build the foundation of the knowledge economy inside an education metaverse. Teachers, students, and institutions can now benefit from a metaverse platform to democratize education and make learning fun again. 

Learn to Earn Inside a Metaverse 

Learn-to-ear rewards students based on how they interact with the community, and participate in and complete various metaverse activities. Students can start learning from any world-class teacher for free and get paid for it. As a result, learning becomes limitless and accessible to everyone. 

In parallel, teachers can take advantage of the platform and launch new courses. They can even take it a step further by transforming content into NFTs and selling them on a marketplace.  

The knowledge economy also doesn’t leave behind educational institutions. They can mark their territory in a metaverse by building and renting learning spaces. It is also an excellent opportunity to scale their brand and create new revenue streams. 

With metaverse still in nascency, it is hard to imagine a platform integrating all these concepts at once. But there are emerging projects like Edverse beating the odds. Edverse is creating the most powerful and immersive metaverse featuring all stakeholders of an education system. Edverse metaverse offers various opportunities for learners, educators, creators, and promoters to interact and grow together. 

Learners can access different courses, seminars, and workshops from any educator they desire. Upon completion, learners get experience points or get rewarded with $EDV tokens. These tokens can further be used for purchasing metaverse avatars, NFTs, and immersive Ed-Games. 

For educators, Edverse is a platform to find open teaching positions at reputed institutions. In addition, they can leverage blockchain licensing to earn annuity on all their subject modules, customized NFTs, and student assessment items.  

Finally, the promoters of Edverse take over virtual land for advertising and branding purposes. Once promoters get verified, they can even launch their university, promoting various wear-to-earn products and custom learning courses. Wear-to-earn products will offer users in the Web3 and metaverse space the opportunity to earn credits and tokens to wear their favorite apparel from their favorite brands. Further, promoters can spread brand awareness through wear-to-earn NFTs like sneakers, caps, and T-shirts. Learners can equip these NFTs to their avatars and explore the metaverse in fashion. 

Metaverse: Future of Education Platforms? 

While there’s still some work for it to become the true front page of Web3, the education metaverse features many GameFi concepts that can enhance learning experiences and decentralize global education. It also lowers infrastructure costs for institutions by creating personalized online environments. Learn-to-earn will not only keep the learners motivated but would also help in reaching out to a wider spectrum of learners worldwide. 

So with improved capital efficiency and student engagement, the metaverse is proving to be a perfect alternative to traditional classrooms and limited online platforms. It is only a matter of awareness to see widespread adoption of metaverse education powered by Learn-to-earn